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WithoutBook LIVE Mock Interviews Dojo Related interview subjects: 20

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Know the top Dojo interview questions and answers for freshers and experienced candidates to prepare for job interviews.

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Know the top Dojo interview questions and answers for freshers and experienced candidates to prepare for job interviews.

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Freshers / Beginner level questions & answers

Ques 1

What is Dojo?

Dojo is actually based on JavaScript and HTML, so its easy to learn. You can learn Dojo very fast and start developing your next highly interactive web applications.
• Dojo is the Open Source JavaScript Toolkit
• It is tool for constructing dynamic web user interfaces
• Dojo offers widgets, utilities, higher IO (AJAX) abstraction etc.
• BSD or AFL licensed
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Ques 2

What is the basic structure in Dojo?

The basic directory structure of the application is very simple and it will evolve later:
/index.html - The application entry point.
/app - The application module.
/app/main.js - The main script for app module.
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Ques 4

History of Dojo.

• Development was started by Alex Russell and Dylan Schiemann in 2004
• The first Dojo code was written in Septemper 2004
• Nowadays 40 000 downloads and over 40 developers and companies
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Ques 5

What is Package System in Dojo?

• Dojo consists of JavaScript files
• Package system takes care that only needed files are included
• Each JavaScript file can be named as package dojo.provide(dojo.string)
• By that name the package can be taken in use dojo.require(dojo.string)
• One has not to remember any file or directory names
• Only dojo.js has to be included into HTML document
• That file takes care of initialization of Dojo
• There is a couple of pre packaged builds that consist of different kinds of packages e.g. Widget, event or IO builds.
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Ques 6

Relation between AJAX and Dojo.

• Dojo is sometimes advertised as AJAX framework
• It is able to make AJAX requests with Dojo
• But the technique of binding is under the abstraction layer that Dojo has.
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Ques 7

What is Widget Toolkit in Dojo?

• Widget toolkit is also a very noticeable part of Dojo toolkit
• Widget is a user interface object that has a layout and some properties
• In Dojo widgets are HTML+CSS bound by JavaScript
• Dojo has lots of useful widgets e.g. Tabs, sorting table, dialogs
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Ques 9

What are the features of Dojo?

  • Dojo is based on HTML and JavaScript, so its easy for the developers to learn it fast.
  • There is no requirement of learning new programming language. Just HTML and JavaScript knowledge if sufficient.
  • Dojo provides higher abstraction layer to the programmer.  So, it helps the programmers to develop powerful functions very easily.
  • Dojo has already invented the wheels for the programmers and now programmers just have to use the Dojo api into their application
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Ques 11

What are the advantages or benefits of Dojo?

  • Associative arrays
  • Loosely typed variables
  • Regular expressions
  • Objects and classes
  • Highly evolved date, math, and string libraries
  • W3C DOM support in the Dojo
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Ques 12

Give a sample example on Dojo.

First you can download the dojo required files from the below link:

http://dojotutorial.org/

Example of Creating a Button

Here we are going to create a button "Hello World!". To create a button in dojo you need to a Button Widget that contains three visual states as: mouseOut, mouseOver and mouseDown. To follow the following steps for creating a dojo button widget:

<script type="text/javascript">
  // Load Dojo's code relating to widget managing functions
  dojo.require("dojo.widget.*");

  // Load Dojo's code relating to the Button widget
  dojo.require("dojo.widget.Button");
</script>

dojo.require("dojo.widget.*"): It instructs you to include the dojo widget (Not load all the widgets) for managing functions. 

dojo.require ("dojo.widget.Button"): This line instructs you to load the Dojo button widget. If you don't include this line, the markup code for the button would not be evaluated by Dojo upon loading, resulting in a plain HTML button instead of what you expect.

Insert the following code into the  HTML body:

<button dojoType="Button" widgetId="helloDojoButton" 
 onClick="helloPressed();">Hello World!</button>

The key attribute of this HTML element to notice is the dojoType attribute. This is responsible for instructing Dojo on how to process the element when the page is loading. In this case you will use a button element for the button that is used to input element - Dojo will work with either as long as the dojoType attribute is present.

widgetId="helloDojoButton":  This is replaced with id="helloDojoButton" without the functionality being affected - Dojo's widget system is smart enough to convert regular idattributes to widgetId's if no widgetId` attribute is explicitly named.

Connecting an Event to the Widget

When you click the command button then it doing something? We specify an onClick event handler for the given command button.

dojo.require("dojo.event.*");

Above code we use "dojo.event.*" that includes all events functionality of Dojo (But not all widgets). 

Following function that will called by the button when we clicked. After clicking the "helloPressed" method is called and it displays an alert message like: "Click on the Hello World Button". 

  function helloPressed()
  {
  alert('Click on the Hello World Button');
  } 

Here is the code of program:

<html>
<head>
<title>button</title>
 
<script type="text/javascript">
  dojo
.require("dojo.event.*");
  dojo
.require("dojo.widget.*");
  dojo
.require("dojo.widget.Button");
  function helloPressed
()
 
{
  alert
('Click on the Hello World Button');
 
}
  function init
()
 
{
  var helloDojoButton
= dojo.widget.byId('helloDojoButton');
  dojo
.event.connect(helloDojoButton, 'onClick', 'helloPressed')
 
}
  dojo
.addOnLoad(init);
 
</script>
</head>
<body bgcolor="#FFFFCC">
<p align="center"><font size="6" color="#800000">Welcome to Roseindia Dojo Project</font></p>
<button dojoType="Button" widgetId="helloDojoButton" onClick="helloPressed();">Hello World!</button>
<br>
</body>
</html>
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Ques 13

Sample code for Checkbox in Dojo framework.

Check boxes are the same as html but dojo provides more controls and styling options than a conventional check box. The checkbox contains Boolean types value either 'true' or 'false'. The following example creates a Checkbox:
<html>
  <head>
  <title>checkbox</title>
  <!-- check box -->
  <script type="text/javascript">
  dojo.require("dojo.parser");
  dojo.require("dijit.form.CheckBox");
  </script>
  </head>

  <body>
  <h2>Check box</h2>
  <input id="cb" dojotype="dijit.form.CheckBox" name="developer" 
   checked="checked" value="on" type="checkbox" />
  <label for="cb"> Are you a Dojo Developer </label> 
  </body>
</html> 
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Ques 14

Example of Radio Button in Dojo framework.

Radio Buttons are the same as html but dojo provides more controls and styling options than a conventional Radio button. The radio button also contains Boolean types value either 'true' or 'false'. The following example creates a Radio buttons:
<html>
  <head>
  <title>Radio</title>
  <!-- radio -->
  <script type="text/javascript">
  dojo.require("dojo.parser");
  dojo.require("dijit.form.*");
  </script>
  </head>

  <body>
  <h2>Radio button</h2>
  <input dojoType="dijit.form.RadioButton" id="val1" name="group1" 
  checked="checked" value="Programmer" type="radio" />
  <label for="val1"> Programmer </label>
  <input dojotype="dijit.form.RadioButton" id="val2"  name="group1" 
  value="Designer" type="radio" />
  <label for="val2"> Designer </label>
  <input dojotype="dijit.form.RadioButton" id="val3"  name="group1" 
   value="Developer" type="radio" />
  <label for="val3"> Developer </label> 
  </body>
</html>
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