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Computer Science Pertanyaan dan Jawaban Wawancara

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Ques 46. Explain the concept of the 'Command' design pattern.

The Command design pattern encapsulates a request as an object, allowing for parameterization of clients with different requests, queuing of requests, and logging of the requests.

Example:

Implementing undo functionality in a text editor using command objects.

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Ques 47. What is the purpose of the 'DNS' (Domain Name System) in networking?

DNS translates human-readable domain names into IP addresses, facilitating the identification of resources on a network.

Example:

Accessing a website using its domain name (e.g., www.example.com) rather than its IP address.

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Ques 48. Explain the concept of the 'Singleton' design pattern.

The Singleton design pattern ensures that a class has only one instance and provides a global point of access to that instance.

Example:

Creating a single instance for a database connection manager in a web application.

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Ques 49. What is the purpose of the 'Observer' design pattern?

The Observer design pattern defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically.

Example:

Implementing event handling in graphical user interfaces.

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Ques 50. Explain the concept of the 'Model-View-ViewModel' (MVVM) architectural pattern.

MVVM is an architectural pattern that separates the application into three components: Model (data and business logic), View (user interface), and ViewModel (mediator between the Model and View).

Example:

Building a cross-platform mobile app using frameworks like Xamarin.

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