Computer Graphics Interview Questions and Answers
Experienced / Expert level questions & answers
Ques 1. What is anti-aliasing in computer graphics?
Anti-aliasing is a technique used to reduce visual artifacts like jagged edges in images, especially when dealing with diagonal or curved lines. It involves blending colors at the edges to smooth them out.
Example:
Applying anti-aliasing to text rendering to make the edges of characters appear smoother.
Ques 2. Explain the concept of ray tracing in computer graphics.
Ray tracing is a rendering technique that simulates the way light interacts with objects. It traces the path of rays as they travel through a scene, calculating reflections, refractions, and shadows.
Example:
Rendering realistic images with reflections on shiny surfaces and accurate lighting using ray tracing.
Ques 3. What is the Bresenham's line drawing algorithm?
Bresenham's line drawing algorithm is an efficient method for drawing a straight line between two points on a raster grid. It avoids floating-point arithmetic by using integer operations.
Example:
Drawing a line on a computer screen using Bresenham's algorithm for optimized performance.
Ques 4. What is the purpose of a stencil buffer in computer graphics?
A stencil buffer is used to mask out portions of the screen during rendering. It can be employed for various effects, including reflections, shadows, and selective rendering.
Example:
Creating a reflection effect by using a stencil buffer to limit rendering to the reflective surface.
Ques 5. What is the difference between forward rendering and deferred rendering?
Forward rendering involves rendering each object in the scene individually with multiple passes, while deferred rendering separates the rendering process into two stages: geometry and shading.
Example:
Deferred rendering is often used for scenes with many light sources as it can be more efficient in such cases.
Ques 6. Explain the concept of shadow mapping in computer graphics.
Shadow mapping is a technique used to simulate the effects of shadows in a 3D scene. It involves rendering the scene from the perspective of the light source to create a depth map of the shadows.
Example:
Rendering realistic shadows cast by objects in a 3D environment using shadow mapping.
Ques 7. What is the purpose of a frame buffer object (FBO) in computer graphics?
A frame buffer object (FBO) is a container for an off-screen rendering target. It allows rendering to textures rather than directly to the screen, enabling advanced rendering techniques.
Example:
Implementing post-processing effects like bloom or depth-of-field using a frame buffer object.
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