Computer Science Interview Questions and Answers
Intermediate / 1 to 5 years experienced level questions & answers
Ques 1. Explain the concept of polymorphism in object-oriented programming.
Polymorphism allows objects of different types to be treated as objects of a common type. It includes method overloading and method overriding.
Example:
Method overloading: Same method name with different parameters. Method overriding: Subclass provides a specific implementation of a method defined in its superclass.
Ques 2. Explain the term 'Big O' notation in algorithm analysis.
Big O notation is used to describe the upper bound on the growth rate of an algorithm's time complexity in the worst-case scenario.
Example:
O(n^2) for a nested loop algorithm.
Ques 3. Explain the difference between process and thread.
A process is an independent program with its memory space, while a thread is a lightweight unit of a process sharing the same memory space.
Example:
Process: Multiple instances of a web browser. Thread: Handling multiple tasks in a music player concurrently.
Ques 4. Explain the concept of virtual memory.
Virtual memory is a memory management technique that provides an 'idealized abstraction' of the storage resources that are actually available on a given machine.
Example:
Using disk space as an extension of RAM when physical memory is full.
Ques 5. What is the difference between TCP and UDP?
TCP (Transmission Control Protocol) is a connection-oriented protocol that ensures reliable data delivery, while UDP (User Datagram Protocol) is a connectionless protocol with no guarantee of reliable data delivery.
Example:
TCP: File transfer. UDP: Real-time video streaming.
Ques 6. What is the difference between a shallow copy and a deep copy?
A shallow copy creates a new object, but does not copy the nested objects, while a deep copy creates a new object and recursively copies all nested objects.
Example:
Shallow copy: Object.assign() in JavaScript. Deep copy: Using libraries like deepcopy in Python.
Ques 7. Explain the concept of normalization in databases.
Normalization is the process of organizing data in a database to reduce redundancy and dependency, leading to better data integrity.
Example:
Breaking a table into smaller tables to avoid repeating data (1NF, 2NF, 3NF, etc.).
Ques 8. Explain the concept of thread synchronization.
Thread synchronization is the coordination of threads to ensure proper execution and avoid conflicts when accessing shared resources.
Example:
Using locks or synchronization primitives to control access to shared data in a multithreaded environment.
Ques 9. Explain the concept of a hash table.
A hash table is a data structure that uses a hash function to map keys to indices, allowing for efficient insertion, deletion, and retrieval of data.
Example:
Storing key-value pairs in a hash table for fast lookup times.
Ques 10. Explain the concept of recursion in programming.
Recursion is a programming technique where a function calls itself in order to solve a smaller instance of the same problem.
Example:
Calculating the factorial of a number or traversing a directory structure recursively.
Ques 11. Explain the concept of garbage collection in programming languages.
Garbage collection is the automatic process of reclaiming memory occupied by objects that are no longer in use, preventing memory leaks.
Example:
Java's automatic garbage collection using the JVM's garbage collector.
Ques 12. What is the difference between synchronous and asynchronous programming?
Synchronous programming executes tasks one at a time and waits for each task to complete, while asynchronous programming allows tasks to overlap and continue without waiting for each other.
Example:
Synchronous: Blocking function calls. Asynchronous: Using callbacks or promises in JavaScript.
Ques 13. Explain the concept of the MVC (Model-View-Controller) architectural pattern.
MVC separates an application into three interconnected components: the Model (data and business logic), the View (user interface), and the Controller (handles user input and updates the model).
Example:
Building web applications with frameworks like Django (Python) or Ruby on Rails (Ruby).
Ques 14. What is the purpose of the 'ORM' (Object-Relational Mapping) in database development?
ORM is a programming technique that maps objects to database tables, allowing developers to interact with databases using object-oriented programming languages.
Example:
Using Hibernate in Java to map Java objects to database tables.
Ques 15. Explain the concept of a neural network in machine learning.
A neural network is a computational model inspired by the structure and functioning of the human brain, used for tasks such as pattern recognition and decision-making.
Example:
Training a neural network to recognize handwritten digits in an image.
Ques 16. What is the purpose of the 'volatile' keyword in programming?
'volatile' is used to indicate that a variable's value may be changed by multiple threads simultaneously, preventing compiler optimizations that assume the variable can only be changed by the current thread.
Example:
Declaring a variable as 'volatile' in Java for thread safety.
Ques 17. Explain the concept of microservices in software architecture.
Microservices is an architectural style that structures an application as a collection of small, loosely coupled services, each independently deployable and scalable.
Example:
Building a large-scale web application with independent services for authentication, payment, and user management.
Ques 18. What is the purpose of the 'Singleton' design pattern?
The Singleton design pattern ensures that a class has only one instance and provides a global point of access to that instance.
Example:
Creating a single instance for a database connection manager in a web application.
Ques 19. Explain the concept of a cache and its importance in computing.
A cache is a hardware or software component that stores data temporarily to reduce access time and provide faster data retrieval.
Example:
Using a cache to store frequently accessed database query results for improved performance.
Ques 20. Explain the concept of multithreading and its advantages.
Multithreading is the concurrent execution of two or more threads to perform multiple tasks simultaneously. It improves program responsiveness and overall system performance.
Example:
Running background tasks while the main thread handles user input in a graphical user interface.
Ques 21. What is the purpose of the 'Dijkstra's algorithm' in computer science?
Dijkstra's algorithm is used to find the shortest path between two nodes in a graph, particularly in applications like network routing and GPS navigation.
Example:
Finding the shortest path between two cities on a road network.
Ques 22. Explain the concept of a virtual machine in computing.
A virtual machine is a software emulation of a physical computer that runs an operating system and applications, allowing multiple virtual machines to run on a single physical machine.
Example:
Java Virtual Machine (JVM) enables Java programs to run on any device with a JVM installed.
Ques 23. What is the purpose of the 'MapReduce' programming model in big data processing?
MapReduce is a programming model used for processing and generating large datasets in parallel across distributed computing clusters.
Example:
Processing and analyzing large log files to extract relevant information in Hadoop.
Ques 24. Explain the concept of a binary heap in data structures.
A binary heap is a complete binary tree data structure that satisfies the heap property, where the value of each node is less than or equal to its children's values.
Example:
Implementing priority queues for tasks with varying levels of priority.
Ques 25. What is the purpose of the 'Observer' design pattern?
The Observer design pattern defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically.
Example:
Implementing event handling in graphical user interfaces.
Ques 26. Explain the concept of the CAP theorem in distributed systems.
The CAP theorem states that in a distributed system, it is impossible to simultaneously provide all three guarantees: Consistency, Availability, and Partition tolerance.
Example:
Choosing between consistency and availability during network partitions in a distributed database system.
Ques 27. What is the purpose of the 'OAuth' protocol in web development?
OAuth is an authentication and authorization protocol used for secure and delegated access, allowing a user to grant a third-party application limited access to their resources without exposing their credentials.
Example:
Allowing a mobile app to access a user's Google Drive without sharing the password.
Ques 28. Explain the concept of the 'Decorator' design pattern.
The Decorator design pattern allows behavior to be added to an object, either statically or dynamically, without affecting the behavior of other objects from the same class.
Example:
Extending the functionality of a text editor with spell-checking or formatting capabilities.
Ques 29. Explain the concept of the 'Command' design pattern.
The Command design pattern encapsulates a request as an object, allowing for parameterization of clients with different requests, queuing of requests, and logging of the requests.
Example:
Implementing undo functionality in a text editor using command objects.
Ques 30. Explain the concept of the 'Singleton' design pattern.
The Singleton design pattern ensures that a class has only one instance and provides a global point of access to that instance.
Example:
Creating a single instance for a database connection manager in a web application.
Ques 31. What is the purpose of the 'Observer' design pattern?
The Observer design pattern defines a one-to-many dependency between objects, so that when one object changes state, all its dependents are notified and updated automatically.
Example:
Implementing event handling in graphical user interfaces.
Ques 32. Explain the concept of the 'Model-View-ViewModel' (MVVM) architectural pattern.
MVVM is an architectural pattern that separates the application into three components: Model (data and business logic), View (user interface), and ViewModel (mediator between the Model and View).
Example:
Building a cross-platform mobile app using frameworks like Xamarin.
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