Computer Graphics Interview Questions and Answers
Ques 11. What is the Bresenham's line drawing algorithm?
Bresenham's line drawing algorithm is an efficient method for drawing a straight line between two points on a raster grid. It avoids floating-point arithmetic by using integer operations.
Example:
Drawing a line on a computer screen using Bresenham's algorithm for optimized performance.
Ques 12. Explain the concept of mipmapping in texture mapping.
Mipmapping involves creating a series of precomputed textures at different levels of detail. This helps in optimizing texture quality and performance based on the distance from the camera.
Example:
Using mipmapping to display high-resolution textures for nearby objects and lower-resolution textures for distant objects in a 3D scene.
Ques 13. What is the difference between graphics API and graphics hardware?
A graphics API (Application Programming Interface) is a set of tools and functions for interacting with graphics hardware. Graphics hardware, on the other hand, refers to the physical components responsible for rendering graphics.
Example:
OpenGL and DirectX are examples of graphics APIs, while a GPU (Graphics Processing Unit) is an example of graphics hardware.
Ques 14. What is a vertex buffer in computer graphics?
A vertex buffer is a region of memory used to store vertex data, such as positions, colors, and texture coordinates. It is a crucial component in efficient rendering pipelines.
Example:
Storing 3D vertex information in a vertex buffer for rendering a complex 3D model.
Ques 15. Explain the concept of alpha blending in computer graphics.
Alpha blending involves combining the color of a pixel with the background color based on an alpha value. This is commonly used for creating transparency effects.
Example:
Rendering a semi-transparent object using alpha blending to blend it smoothly with the background.
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