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Computer Graphics Interview Questions and Answers

Ques 11. What is the Bresenham's line drawing algorithm?

Bresenham's line drawing algorithm is an efficient method for drawing a straight line between two points on a raster grid. It avoids floating-point arithmetic by using integer operations.

Example:

Drawing a line on a computer screen using Bresenham's algorithm for optimized performance.

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Ques 12. Explain the concept of mipmapping in texture mapping.

Mipmapping involves creating a series of precomputed textures at different levels of detail. This helps in optimizing texture quality and performance based on the distance from the camera.

Example:

Using mipmapping to display high-resolution textures for nearby objects and lower-resolution textures for distant objects in a 3D scene.

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Ques 13. What is the difference between graphics API and graphics hardware?

A graphics API (Application Programming Interface) is a set of tools and functions for interacting with graphics hardware. Graphics hardware, on the other hand, refers to the physical components responsible for rendering graphics.

Example:

OpenGL and DirectX are examples of graphics APIs, while a GPU (Graphics Processing Unit) is an example of graphics hardware.

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Ques 14. What is a vertex buffer in computer graphics?

A vertex buffer is a region of memory used to store vertex data, such as positions, colors, and texture coordinates. It is a crucial component in efficient rendering pipelines.

Example:

Storing 3D vertex information in a vertex buffer for rendering a complex 3D model.

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Ques 15. Explain the concept of alpha blending in computer graphics.

Alpha blending involves combining the color of a pixel with the background color based on an alpha value. This is commonly used for creating transparency effects.

Example:

Rendering a semi-transparent object using alpha blending to blend it smoothly with the background.

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